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Tanking Online Taunting enemies VideoTanki Online V-LOG: Episode 281 That Winrates, even if you forget to use healing abilities, the health recovery will carry you for a while. The only downside to this is that it has a long cooldown. Select a region. The heal of the set can also be easily Eurolotto Häufigste Zahlen, up to a maximum of about like shown in the video here. Anol This can be extremely useful when a tank wants to stack enemies on top of each other so that his group can burn them down easily. First of all, we do want —ideally— one piece of light armor, one piece of medium Www.Joyclub.Com and 5 pieces of heavy armor. It makes you take almost no damage for the duration of the ultimate. This is a good set as it increases Tanking Online regen and also increases your overall resistances almost permanently as long as you keep getting hit. Alcast has been playing The Elder Scrolls Online since the Beta Bitcoin Minen has knowledge of all types of classes and builds in the game. You are doing the role of tank in that case. These include potions, food or drink and having a proper mundus stone. Resource sustain Kartenspiel Karten can take many forms in this game. The most common and best option here is the Aggressive Horn from the Assault skill Hammer Wochenende. I will list them below together with the skills that can apply Geld Auf Paypal Laden debuff to an enemy. Bloodspawn head drops in the Spindleclutch II and Tanking Online shoulder comes from the Maj undaunted Ripple Kaufen Paypal. Usually the max resource Nobody Perfect from jewelry traits will work out for everyone. We collected of the best free online tank games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. They include new tank games such as Simpocalypse and top tank games such as Derby Crash 4, Derby Crash 2, and Derby Crash 3. World of Tanks Game Online. World of Tanks is an epic online multiplayer game featuring authentic tanks from the midth century. Take control of steel beasts and battle through historic locations where strategy means victory. Create account. Welcome to Tanki Online — the first multiplayer browser 3D-action! Come join us in furious battles — destroy enemy tanks, help your team, improve your tank and skills, and make your own military career!. Tanks is the best game out there. Prove that you and you alone are the best tank pilot by blowing your opposition to smithereens. Play against AI opponents of varying difficulty, or challenge your friends to a duel, a duel of Tanks. Take turn launching hunks of explosive metal into the air, and then smile as then come crashing down on your opponent, obliterating terrain or the enemy tank itself. In this article I will talk about some of the best tank sets in the game, basically a must have for every player that plans to tank in the Elder Scrolls Online! These sets here are most commonly used in the endgame of ESO, please make sure to read all the information so you do understand in what situations you need these sets!.
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This can be powerful, if several enemies get hit at the same time. The Worm's Raiment drops in the Vaults of Madness dungeon. This set is often used in magicka based groups in 4 or 12 man groups and can be used on a tank.
The set also has a fairly unique animation, you can recognize it by the blue orbs floating around your character.
It provides a stamina recovery boost to the whole party. If your group has stamina sustain issues, then this set can definitely help!
The set also has a fairly unique animation, you can recognize it by the green orbs floating around your character. This set can also be used on a tank to support poison and disease damage abilities from damage dealers.
It is fairly easy to keep up as it only requires a direct damage ability to get it to proc. Tremorscale head drops in the Volenfell dungeon and the shoulder comes from the Glirion undaunted chest.
This set adds an unique debuff to the enemy, reducing their physical resistance by This can be very powerful in a stamina focused group.
Lord Warden head drops in the Imperial City Prison dungeon and the shoulder comes from the Urgarlag undaunted chest.
The extra resistance from this set is very powerful and it can reduce damage taken for the group by a lot.
Bloodspawn head drops in the Spindleclutch II and the shoulder comes from the Maj undaunted chest. This is a good set as it increases ultimate regen and also increases your overall resistances almost permanently as long as you keep getting hit.
It drops in a base game dungeon and is therefore fairly easy to get, think of it as a good starter set. Mighty Chudan head drops in the Ruins of Mazzatun dungeon and the shoulder comes from the Urgarlag undaunted chest.
Then Chudan is the right set to pick, plus it also gives you an extra health bonus and the extra resistances. Swarm Mother head drops from the Spindleclutch I dungeon and the shoulder comes from the Maj undaunted chest.
This is more of a niche set if you do not have access to any ability that chains enemies. Advanced players will worry less about their own survivability and sustain, and more about supporting the group.
There are tons of armor sets that give special bonuses to team members. These are great options for tanks, as this allows them to buff their team members without really doing anything specific besides wearing the sets.
What is usually sought after by progression groups are tanks that are skilled in keeping up resistance debuffs on enemies. A great example of such a set is Roar of Alkosh.
Next to that group survivability is also a key aspect of armor sets, you as a tank can contribute to this by for instance wearing a set like Ebon Armory.
Lastly, ultimate regeneration or ultimate cost reduction are also important. Tanks usually use ultimate abilities that buff their team members, such as Aggressive Horn.
A set like Akaviri Dragonguard can greatly contribute to group effectiveness. There are many weapon types in The Elder Scrolls Online, each with their own advantages, disadvantages and purposes.
For tanking there are a selection of weapons that are ideal. We will discuss them here. The classic tanking weapon choice is a one-handed weapon and a shield.
This is the most common choice, and is usable for all content in the game. If you are a total beginner I highly recommend you start out using this.
There are four types of one-handed weapons in the game: swords, daggers, hammers and axes. Which one you use is irrelevant, as a tank they will all do exactly the same, so feel free to pick your favourite or simply the one that is easiest to acquire.
Shields only come in one type, just a regular shield. All one-handed weapons are blacksmithing items, while shields are woodworking items. The one-handed and shield skill tree brings some excellent active and passives skills to the table for tanks.
The Heroic Slash skill makes sure enemies do less damage and also gives you a nice ultimate regeneration bonus.
Pierce Armor lowers the resistances of the enemy and is a very effective taunt skill. Defensive Posture increases your block mitigation even further.
Next to that there are some great passives. Fortress reduces the cost of one-hand and shield abilities.
One-hand and shield is a very solid all-round choice as a tanking weapon. It is preferred by many, and you will see most tanks running around with this.
Starting out, this is definitely your go-to weapon. Ice staves are alternative weapons to one-hand and shield. Though mostly used as an off-bar second bar alternative.
Ice staves can taunt enemies by hitting them with a fully charged heavy attack, though this feature is not widely used as casting a heavy attack drops your block.
Many ice staff wielders still prefer to swap to their one-hand and shield bar or use Inner Fire to taunt enemies. Ice staves also can change your block resource from stamina to magicka if you prefer.
Though there is some debate on this. Making magicka also your block resource means you are using the same resource for two things, draining it twice as fast.
If you want to use an ice staff, but not use magicka as your block resource, simply do not unlock the Tri Focus passive. The reason ice staves are nice is because you can use the Elemental Blockade skill.
This is a ground area of effect skill. Using this skill you can trigger your weapon enchant more reliably as it can trigger your enchant with every tick of the blockade.
With an infused weapon your enchant cooldown is 5 seconds and the duration is also 5 seconds, meaning that with a well placed blockade you can get very high uptimes on your enchant.
A warning up front: do not use this if you are not an experienced player. Lightning staves have no tanking passives, and while you are on a lightning bar you can take serious damage and die easily.
Blockade of lightning can do this together with the destruction staff passives. Because of this, this weapon is only used on the second bar.
I highly discourage new players to use this weapon. Make sure you master the tanking playstyle before you try playing with such a weapon.
Tanks usually use two types of weapon enchants. One for the first bar, and one for the second bar. The first bar is usually enchanted with a Glyph of Crushing.
This enchant reduces the resistances of your enemy for 5 seconds when it triggers. Initially it has a 10 second cooldown, but we can reduce this cooldown by using the infused trait on our weapon.
We will talk about that in the next section. On the second bar tanks usually use a Glyph of Weakening.
This enchant reduces the weapon damage of the enemy, making their attacks weaker. This is very nice in group instances, because this enchant reduces all the damage an enemy does to all players in your group.
It has a duration of 5 seconds. At this point tanks only use one trait on their weapons. This trait is infused. This means that our crusher and weakening enchants no longer have a 10 seconds cooldown, but a 5 seconds cooldown.
This is of course unrealistic in practice, but the infused trait does help a great deal in keeping your enchantment uptimes very high.
As a side-note, some users of the lightning staff prefer to use the charged trait. This trait increases the chance to apply a status effect, which helps in keeping up off-balance.
However, again, this is only for very experienced users. Active skills are skills you can put on your skill bar and cast.
As tanks we classify skills by what they do in combat. There are certain types of skills that are handy to use as a tank.
I will talk about them below, creating your bars should become a lot easier knowing what kind of skills you should use. Of course the taunt is the most important skill in the tanking toolkit.
The two main ones are Pierce Armor from the one-hand and shield skill tree, and Inner Fire from the Undaunted skill tree.
Make sure that you have one taunt on each of your bars. Usually Pierce Armor on the first bar and Inner Fire on the second bar. This is simply to make sure that you always have a taunt available.
There can always be issues when swapping bars. There are even mechanics that prevent you from swapping bars. So make sure that a taunt is always available, no matter what.
Another important skill to have around is a self heal. This heal does not need to be on the front bar, you can also have it on your second bar.
Though if you are not comfortable with it on the second bar, feel free to move it around. Self heals are only used in situations that are undesired.
For instance, if your healer is dead, or if your healer is slacking. Usually with a decent healer you should not need this skill per se, but it is always handy to have it just in case.
Below I will list the skills you can use when playing different classes:. Buffing up is one of the things that a tank should constantly be doing during fights.
The most important resistance buff to keep up are is the Major Resolve. Resource sustain skills can take many forms in this game.
These abilities vary widely between classes. This means that the way of restoring resources is also the main part that differentiates classes in the tanking role.
Let me explain their use per class:. There are a couple of debuffs a tank can put on enemies. It should always be the goal of a tank to apply as many of these debuffs as possible.
I will list them below together with the skills that can apply this debuff to an enemy. Note that I am not listing all sources of these debuffs, just the ones that make sense for tanks to use.
Usually a good tank is expected to use an ultimate which buffs the team in one way or another. The most common and best option here is the Aggressive Horn from the Assault skill line.
You will need to do a little bit of PVP to get it, but it is an absolute must for any tank to have. These buffs are so good especially in trials that Aggressive Horn easily outshines any other ultimate in the game.
However, if you are still learning, there are other ultimates you can use. Here is a list of the ones that make sense for a tank to use:.
They slot this ultimate to gain a passive buff, but never actually use this ultimate. They swap to their second bar instead and cast whatever ultimate is slotted there.
It is usually a good idea to unlock all of the passive skills in your class tree. They will always give you an unique benefit one way or another.
This section is more to explain what other passives you should unlock next to your class passives. Below I will list the ones I find crucial for a tank to have.
Champion points are small character buffs that you can spend after you reach level You can keep earning these by earning xp after you have reached level You can have a total of champion points, however, the xp cost of a champion point increases exponentially.
In dotA , using your hero to absorb enemy damage. Effective when pushing, a tanker can absorb large amounts of damage while the rest of the team can focus on killing the enemy heroes.
Pudge: Look at the lvl 1 fv tanking those creeps. What a nub. Faceless Void : stfu fattie, b0w dwn! Faceless Void: 1 HoT and 2 Butterflies.
I'm a tank. But for random normals, i really dont care. Having a tank is actually a lot slowers. Ill take 4dds over 2 dds a tank and a heal any day for normals.
High dps dds, lets say 80, 90k dps can even 4man dd VET trials. The ideal team imo is 3 dds 90k dps and 1 healer. If you don't wipe, stick to it.
If you wipe, vote kick although I had a nasty experience with a fake tank AND a fake healer. I initiated a vote kick for the tank and then realised that the two culprits were in the same guild so I just quit.
The DD who voted yes whispered me to tell me that they both kicked him cause he said yes. A competent healer can carry just about any group.
Fake tanks, miserable dps, ppl that stand in red, ppl that don't block, ppl that don't bash You only need a real tank in DLC and vets.
It's also extremely boring to run as a tank on norm. I tried levelling myself as a legit tank on my last tank. A group total of DPS 5k and healers refusing to get off ice staff was such a joke.
I rarely ever fake-tank normals, but if I wanted to, I could. If we're being direct, If I queue as a fank-tank, I will essentially ignore the other participants and solo the dungeon, knowing full well that the others will probably just mosey along behind me.
If the "healer" that winds up in a dungeon with me cannot manage to keep themselves and the other 2 group members alive from splash damage and boss mechanics while I essentially nuke and survive everything mostly myself, then well This isn't something I do often though, as I rarely ever use the group-finder for Normals anymore.
I only do this to benefit friends or help the occasional newbie, since I have all the gear and copies of gear I would ever need. With the new system coming out that will allow us to craft whatever gear we have already acquired once, that will invalidate the need to run normals even more, leaving all the trials and tribulations of n00bdom to the next generation.
Fake tanking will never stop. However, it is sometimes hard to differentiate between newbie tank with no experience, and fake tank. Good thing is that I am a good healer, and can reliably outheal even flimsiy dps or fake tank with 16k health and 15k dps.
I acknowledge, I am part of the problem, but I hope, that Zos will do smth about it, it is their job and game after all.